![]() It will tell you which space is being taken by the Storm. When you land on or pass GO, the eye of the Storm shrinks!Īt the end of your turn, draw the top Storm card. However, if he uses his crosshairs first, he can destroy the wall, move his full roll of 5, and collect the location card for Snobby Shores. ![]() He could then attack Cuddle Team Leader with the crosshairs. ![]() He will end his turn there, remove the wall, and lose 2 HP for landing on a place where the Storm has taken over. If he moves first, he will have to stop on the space with a wall that is only 3 spaces away. When you roll bandages, collect 2 HP from the Bank. Make sure you complete the action you roll before the next player rolls the dice, or it's too late! The action die lets you perform a special action on your turn. ![]() If you're on the Jail space when the Storm takes it, you get out of Jail for free! Move normally on your next turn. If the Jail space has been taken by the Storm, you do not continue to lose HP each turn you are in Jail. After your second attempt at rolling, you may exit Jail for free and roll both dice normally on your next turn. If you get a 6, get out of Jail for free! Roll both dice, and take your turn as normal. Then roll both dice, and take your turn as normal. Pay 2 HP to the Bank before you roll for your turn. If the Storm takes the Jail space while you are in Jail, you do not lose 2 HP. Other players may still attack you while you're in Jail.
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